My COVID-19 quarantine experience so far has been dominated by this game. Through all the anxiety, forced seclusion, and helplessness, I’ve spent much of that time killing demons and traversing obstacles in a game that was made to feel like a game. It’s undeniably a strong Game of the Year candidate for 2020, even if it’s not as perfect as I had hoped. (more…)
On the day of this writing, I woke up to a Twitter post shared on a group chat. It was a tweet by theGunrun, a former employee of Twitch. It was a demonstration of the new RTX Voice, a piece of software by NVIDIA that uses AI technology to process input audio on-the-fly with your GPU, removing background noise from one’s voice. Users are reporting amazing results from this new application, and I can attest to its effectiveness. (more…)
Earlier in this blasted quarantine lockdown, I had the bright idea to do a reading of a particular online article published on Cracked.com that had just turned 10 years old. It gained a sort of cult following during that decade and boosted its writer as an online funnyman. Its proper title is “Worst Life Ever,” but it’s known better as its subject matter—Fujita’s Skull. (more…)
The ongoing COVID-19 lockdown here in Metro Manila has been hard on everyone, including the loser shut-in who wrote this post. Yes, even I am starting to crack, so much that I’ve started writing on this blog again. What has kept me going lately is the content I’ve been consuming on YouTube, and one of those is this insane masterpiece called Half-Life VR, But the AI is Self-Aware by wayneradiotv. (more…)
Last month, I found this documentary on YouTube about one of my favorite combat sports commentators. I couldn’t help but expressed my thoughts on my Facebook profile after viewing it in whole. Having become a pro wrestling commentator myself, going through the struggles to get better in serving as a voice for Manila Wrestling Federation, I’ve become more attentive to the art of sports announcing. But this film was more than just about that.
That was something, I guess. Bellator 237 was a middling card full of unknowns and prospects with an interlude featuring two legends from Pride Fighting Championships. I’d like to talk a bit about Fedor vs. Rampage, each of the two men involved, and circumstances that led them to this point. While it may seem like I speak ill of them, I still hold them in the highest respect for their achievements. (more…)
It’s that time of the year, but I haven’t played enough games this year to put up a list of my top ten games for 2019. I’ve been busy with work, commentating for Manila Wrestling Federation, and dealing with life. It hasn’t been the best year for me, but it was also a reflective year. This post continues that theme, letting me look back at the games I enjoyed throughout the outgoing decade that was the 2010s. (more…)
There are plenty of YouTube channels out there where people do mad stuff in video games. Most of it is stuff like crazy plays, speedruns, and 100% completions. That’s fine because while they’re hard, they’re still humanly possible. But when it gets to this level of absurd, then it deserves a special mention. Gamechamp3000 does things in games that sane people will never want to do. (more…)
Going to watch this in a block screening was me “getting it over with” as the trilogy had been questionable in execution thus far. I had already given up on it bearing the weight of the original trilogy’s legacy due to what the previous two films had established. I didn’t have expectations of a satisfying conclusion, but still have a mindset of wanting to enjoy it. What I got was a Star Wars film I somewhat liked, albeit with plenty of caveats.
In some corners of the YouTube gaming space, where those who profess to more discerning tastes roam, there are videos about a game that recently got a good bit of attention. Pathologic is one of those Russian indie games, which could be its own genre—buggy, depressing, dreary, and Slav as fuck. It’s not a fun game to play—it’s like E.Y.E.: Divine Cybermancy without the cool armor and guns—but it’s quite interesting. (more…)
There’s something about first-person puzzle games that makes them compelling. I like puzzle games, but I like first-person ones even more as they require more careful and thorough observation to solve. The first-person perspective also paves way for more creative puzzle designs, which Superliminal does quite well. (more…)
Upon first seeing this game, it reminded me a bit of Jalopy with its appearance and tone. While there are quite a few experimental games out there that play with how interactive storytelling is done, Paratopic pushes it with its surrealism, non-linear narrative, jarring cuts in between segments, and inadequate clues to make more sense of what’s going on. (more…)